Creating a workaround

Learn to code your own workaround

This tutorial assumes you are familiar with coding in Garry's Mod and creating addons.


What is a workaround?

A workaround is a system which can be toggled on & off (in the Base's page menu). Its purpose is mainly to allow users to choose to fix issues & conflicts with external addons. A workaround can be targeted for a specific realm (server, client or both) in order to fix all eventual issues.

All workarounds (except during hot reload) are initialized during the GM:InitPostEntity hook, assuming that during this time, all fixable hooks should be defined.

Examples

See these two examples from the base:


Setting up the file structure

There are multiple ways of setting up the file structure to define the workarounds:

  • creating the Lua file in lua/autorun/

  • creating the Lua file in lua/guthscp/base/workarounds/

  • creating the Lua file in a folder of your module and add it to your requires (recommended)


Defining the workaround

Open your script and start by creating a WORKAROUND local table which you register as follow:

local WORKAROUND = {}

guthscp.workaround.register( "my_workaround_id", WORKAROUND )

The WORKAROUND table is what defines your workaround, it will contains properties like the name, the targeted realm & methods that you will define. You also have to specify the identifier of your workaround yourself in the registering function call: choose a unique & recognizable name so it doesn't conflict with any other workarounds.

Now, you should fill the required properties:

local WORKAROUND = {
    name = "My Server-Side Workaround",
    realm = guthscp.REALMS.SERVER,
}

This is the bare minimum to make a workaround register in the system and to see it in the guthscpbase menu. Of course, edit them as you'll like.

For more information about the workaround class, read this page.


Adding logic

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